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Game Block

Review of: Game Block

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Rating:
5
On 06.06.2020
Last modified:06.06.2020

Summary:

Game Block

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Game Block

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This classic match-3 game is a gem in our collection. Connect like-colored orbs of light to clear them from the game! Love mahjong? Love solitaire?

This popular game combines both! A crossword a day is good for the brain. Come back daily! Play this classic puzzle game free, no pencil or paper needed!

Yes, this is the real deal: the original Solitaire! Slide rows and columns of matryoshka dolls in this match-3 game! This viral classic is an entertaining mix of numbers and strategy!

Fill rows and columns with blocks to clear them — but watch out for frozen tiles, which require their line to be cleared twice before they disappear.

Lightning tiles are there to help you, though! Collecting two in one line clears that line immediately. Your score multiplier increases with each simultaneous line clear, so combine your line fills for a high score!

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Wordy Night. To get started with FairFight, there is a one-time setup charge and a monthly subscription fee. The amount of the setup charge and monthly subscription fee differs depending on the type of game, its size, and a few other variables.

Please contact us for pricing. All of them! Any platform, any genre, any quest, any map. One of the many beautiful aspects of FairFight is that it is flexible.

You choose the data you'd like FairFight to monitor and we watch it, analyze it and act on it as you wish.

Have a problem with sprint hacks? Not with FairFight monitoring your game - just let our API feed the GameChanger rule engine with the necessary gameplay data, tell us the acceptable tolerances for your game and let FairFight do its work.

It's never too soon and never too late. Preferably though, as soon as you start thinking about anti-cheat issues - even pre-Alpha. GameBlocks can advise you about game elements that provide optimal cheat protections for your game.

Not long. We will learn about your game, talk with your design team and prepare a menu of suggested gameplay events for FairFight to monitor.

Next, you will select the gameplay events and corresponding 'rule actions' for our graduated punishment system to take.

At this point, you will need to install our compact bit of API code on your game servers and flag the selected types of gameplay data that will supply the GameChanger rule engine.

In the meantime we will be setting up the backend environment and administration website. Once we begin tracking player data the 'Live Date' we will spend a week working with you to optimize your chosen structures.

During this optimization period, you are welcome to add additional gameplay events and to modify the graduated punishment system as you like.

All together, you can expect a standard FairFight deployment to take two to three weeks. You can let FairFight police the streets on its own.

Set it and forget it. If you want top performance though, we recommend active monitoring by our trained anti-cheat specialists. Our Managed Anti-Cheat Solution will let you and FairFight control hackers using the tightest of tolerances that you find acceptable.

For example: it is for all practical purposes impossible to have another player perfectly targeted while both players are running.

At this point, depending on your customized configuration, FairFight can automatically take a range of actions against the player or you may desire to introduce the human element by placing the perp on a 'watch list' for closer automated or manual monitoring.

GameBlocks' GameChanger rule engine is a game integrity system that gives you the ability to evaluate and - more importantly - act on virtually every aspect of your game.

Here is a real world example:. Having discovered an unbalanced game element such as an inadvertently overpowering weapon, a game publisher with FairFight has a choice: divert its game development team with construction of a patch - and experience the cost, delay and ongoing disruption to gameplay while the patch is being constructed - or have FairFight automatically:.

With FairFight, changes are made in real time across all game servers or selected ones. Why divert your development team with patches that take time to build and release and are not always mandatory for players to install?

Let FairFight educate the player community, identify and deter undesirable gameplay, quickly 'tune' unbalanced game elements and cost effectively limit common game exploits.

AntiCheat is Just the Beginning! Rules can be set to monitor map usage, popularity of areas of a map, weapon change frequency and a variety of other actions and conditions.

Non-game elements of the game server can be monitored and stored for later analysis. Hardware and network details of the game server can be captured to help you better target and communicate with your customers.

The most popular anti-cheat programs operate like an antivirus program, searching each players' computer for known strings of hack code.

Since these programs scan memory and other components of your customer's computer, they not only raise privacy and security concerns, but they are also constantly 'fighting the last war'.

Hacks are always being written, hidden, rewritten, rehidden, and evolving in ways that make accurate forensic detection extremely difficult.

Game publishers get mired in a never ending game of catch-up trying to discover the latest iteration of a hack, but never getting ahead of the hackers.

Bottom line: the most popular anti-cheat programs just aren't that effective. Hackers can and do disrupt gameplay for hours, days and weeks on end, all the while destroying the gaming experience for honest players, damaging your brand and jeopardizing your revenue streams.

FairFight uses a different and, we believe, far better approach. FairFight receives game play data from the game server and focuses on the gameplay itself to determine if a player is cheating.

When combined and cross-checked, FairFight's graduated punishment system suppresses and deters cheating using prompt and appropriate penalties.

With FairFight, what you do with the identified 'cheaters' is up to you. If you believe, that banning players is detrimental to your game.

FairFight offers a host of options. This allows you to suppress or, if you prefer, segregate hackers.

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Discover the best free games at FreeGames. All rights reserved. For example: it is for all practical purposes impossible to have another player perfectly targeted while both players are running.

At this point, depending on your customized configuration, FairFight can automatically take a range of actions against the player or you may desire to introduce the human element by placing the perp on a 'watch list' for closer automated or manual monitoring.

GameBlocks' GameChanger rule engine is a game integrity system that gives you the ability to evaluate and - more importantly - act on virtually every aspect of your game.

Here is a real world example:. Having discovered an unbalanced game element such as an inadvertently overpowering weapon, a game publisher with FairFight has a choice: divert its game development team with construction of a patch - and experience the cost, delay and ongoing disruption to gameplay while the patch is being constructed - or have FairFight automatically:.

With FairFight, changes are made in real time across all game servers or selected ones. Why divert your development team with patches that take time to build and release and are not always mandatory for players to install?

Let FairFight educate the player community, identify and deter undesirable gameplay, quickly 'tune' unbalanced game elements and cost effectively limit common game exploits.

AntiCheat is Just the Beginning! Rules can be set to monitor map usage, popularity of areas of a map, weapon change frequency and a variety of other actions and conditions.

Non-game elements of the game server can be monitored and stored for later analysis. Hardware and network details of the game server can be captured to help you better target and communicate with your customers.

The most popular anti-cheat programs operate like an antivirus program, searching each players' computer for known strings of hack code.

Since these programs scan memory and other components of your customer's computer, they not only raise privacy and security concerns, but they are also constantly 'fighting the last war'.

Hacks are always being written, hidden, rewritten, rehidden, and evolving in ways that make accurate forensic detection extremely difficult.

Game publishers get mired in a never ending game of catch-up trying to discover the latest iteration of a hack, but never getting ahead of the hackers.

Bottom line: the most popular anti-cheat programs just aren't that effective. Hackers can and do disrupt gameplay for hours, days and weeks on end, all the while destroying the gaming experience for honest players, damaging your brand and jeopardizing your revenue streams.

FairFight uses a different and, we believe, far better approach. FairFight receives game play data from the game server and focuses on the gameplay itself to determine if a player is cheating.

When combined and cross-checked, FairFight's graduated punishment system suppresses and deters cheating using prompt and appropriate penalties.

With FairFight, what you do with the identified 'cheaters' is up to you. If you believe, that banning players is detrimental to your game. FairFight offers a host of options.

This allows you to suppress or, if you prefer, segregate hackers. You can establish a 'penalty box' or hacker purgatory where hacks are tolerated, or even expected.

FairFight has detailed player information, leader boards and statistical summaries that PunkBuster and VAC do not provide.

There is email with full reporting, comprehensive chat monitoring, heat maps, and more. Despite all of these offerings, since FairFight resides separate from your game, it does not impede server performance or slow gameplay.

If ever DOS attacked, this same separation means that an attack on FairFight won't bring down your game. You can absolutely Rule Your Game!

Integration is short and sweet. The Client API provides a simple interface to connect to the GameBlocks backend, send game event data, and receive actions to respond to detected cheats.

Setting up the connection code, server status and player status events is straightforward and can be finished in hours.

The remainder of the integration can typically be done in a couple of days depending on the number of data points you choose to track and how easy it is to access that data in the game engine.

GameBlocks will work with your team to identify the data that needs to be sent, verify the integration and adjust to new cheats as they emerge in the live environment.

Truly minimal. We know how critical the game server simulation rate is and our goal is to be invisible. With a typical modern FPS load our client API is optimized to consume a relatively trivial amount of frame time, well below a millisecond on any recent hardware.

With regard to network performance, typical use cases result in bytes per second per player being sent from the game server to the GameBlocks backend.

Of course, these numbers are dependent on the specific needs of the game and the frequency and type of data being sent. This is a temporary condition.

Hackers tend to complain and complain loudly when they get caught and punished. That said, one of our core goals at GameBlocks is to ensure that our FairFight system does not punish the honest player of any skill level, no matter how lucky or good their play.

It is our experience, after reviewing complaints of players that have been identified by FairFight as cheaters, that in virtually every instance the player in question was in fact certainly cheating.

More importantly, if you ever have a question about why FairFight took action against a player, FairFight gives you the tools to quickly and definitively confirm the reason and validity of that action.

Once FairFight is up and running for a week or so, you will find that forum posts complaining about hackers wreaking havoc in your game will drop way, way down.

Not long thereafter, the complaints of hackers caught and punished by FairFight will begin to subside. At this point, you may find it interesting to check out the private forums on the leading hack sites in which, despite being cleansed for negativity quite frequently, you will see disgruntled hackers demanding their money back for hacks that got them caught and punished by FairFight.

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